![]() ![]() You can add a few Stun Grenades, Shattering Justice, and Tri-Tip Daggers for debuffs and control. The Soldier’s Syringe allows you to charge the Nano-Bomb faster so you can keep up with the increased uptime of the charges. The Alien Head, Backup Magazine, and Bandolier all help keep Artificer’s skill up at all times. His Charged Nano-Bomb deals a ton of damage but its stun is vastly underrated. This build is more unconventional and turns Artificer into a semi-support character. Soldier’s Syringe, Alien Head, Backup Magazine and Bandolier In fact, it is necessary to add these sustain items to the build. You can also add an Aegis, a Harvester’s Scythe and a Tougher Times for sustainability to compensate for the Shaped Glass. You could accompany this build by adding a few Old Guillotines to easily take care of enemies who manage to live through your burst damage. It kills almost everything with his primary and secondary skill with the latter being used for stronger enemies because of its higher damage output. Artificer has one of the highest multipliers in the game and this build should be his bread and butter. This build is a common glass cannon build for characters with high multipliers. Crowbar, Lens-Maker’s Glasses and Shaped Glass Mobility is also a weakness and only has the ENV Suit passive, which makes Artificer float in air and negate fall damage, to make up for it. His multiplier is similar to The Captain and have somewhat similar builds. Artificer is a survivor that has insane damage output with high multipliers. ![]()
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